The Warriors franchise and its various spinoffs from Koei Tecmo have been around since the late 90s. Needless to say, there have been many ups and downs. For each Dynasty Warriors or Samurai Warriors game that had a strong showing, another title followed suit that tarnished the reputation. The Warriors Orochi series, which originally released a decade ago, initially received a lukewarm reception and, outside of the first game, never saw a PC release until now. Warriors Orochi 4, with its introduction of the Magic system, is Koei Tecmo’s attempt to reinvigorate and freshen up decades-old mechanics and gameplay. Will this, and the whopping 170 characters, be enough to hook PC gamers? Let’s find out in our review of the PC version, shall we?
Warriors Orochi 4 – The Story So Far
First, let’s talk about the story. The Warriors Orochi narrative has never been its strongest suit. Given that it’s a mishmash of various Koei Tecmo hack-and-slash games with some guest characters thrown in, it’s as if the company was just trying to cram in as much detail as possible leading to a tacked on storyline. That’s essentially what we’re getting in Warriors Orochi 4.
Solidworks 2014 free download with crack 64 bit for windows 10. You start off with Samurai Warriors characters Tadakatsu Honda, Naomasa Ii, and his mom Naotora Ii (more on her later). The first level with the trio teaches you about the game’s basics while giving you an idea that the characters completely forgot about the events of the previous games. From here, you follow a very linear storyline where you’ll need to complete one mission after another, many of which are reminiscent of locations in other Warriors titles.
Along the way, you’ll meet up with other heroes of the age who’ve been dragged into this timeline through the machinations of the gods themselves. Instead of Orochi, you’ll now have to contend with the deities of Olympus themselves — Zeus, Athena, and Ares — as well as Mystic forces led by Nuwa and Nezha. There are a few plot twists that might catch you off-guard, as well as over-the-top new character introductions that are the trademark of a Warriors game. Thankfully, everything is voice-acted in Japanese so you won’t have to worry about the bane of Koei Tecmo games: unbearable English VA.
Three’s A Crowd
Officers will join you after each mission and become playable characters. Initially, you might just encounter one or two joining your troupe. Later, you might find yourself meeting a dozen new faces. To long-time fans, this could be a treat. After all, seeing half the Sun family followed by Sima Yi and kids and then Nobunaga Oda and his retainers all joining in consecutive missions might be akin to a reunion of sorts. Then again, it leaves you feeling that it’s suddenly getting a bit crowded.
In fact, you’ll realize that the longer you play Warriors Orochi 4 — everything feels just a bit too bloated. There’s never enough time to shine a spotlight on characters you’ve grown accustomed to over the years. Only a few will play a prominent role throughout the campaign. At best, you’ll have short dialogue scenes depending on the relationships formed among characters called “Bonds.” This is more superficial than anything. While Bonds do boost your abilities slightly, you’re never in too much trouble anyway. At most, you’ll probably enjoy them for what they are — just humorous, lighthearted conversations among characters.
These can range from generic banter to something that’s borderline homoerotic. Who knows, maybe it’s to please the fan fiction-loving crowd out there?
Tacky Mechanics Or Tacked-On Mechanics?
With 170 characters to manage, there’s a lot to do. You’ll need to form a three-person team that will go into battle. You’ll also need to choose the four support characters whose stats provide additional bonuses. And other characters can be sent out on training missions and come back with stat increases or new items.
Each character will have their own weapon type with various elemental damage that can be applied. The Power, Speed, and Technique character archetypes are also in place. Characters have their own progression trees that can be leveled up using growth points obtained from missions — it’s like a catch-up mechanic for unused characters. Finally, you can upgrade your camp menu to provide additional perks and bonuses.
All of these should make for a highly engaging experience. Sadly, most of these mechanics feel too tacked on. For instance, I completed the game without even upgrading a single point in my camp. As for the myriad characters, you’ll find that only a handful will ever become useful. The game does try to nudge you into giving everyone a try with the Elite Members mechanic. These are three pre-selected officers who would gain more exp in a specific mission. I tried that out for a bit until I realized that it was better to stick to my bread-and-butter selections.
Deified Damsels
Of course, there’s something that needs to be said about certain characters. Quite a number of them have become eye-candy in recent years. Previously, Dynasty Warriors only had Diao Chan and Zhenji as your alluring sirens. With Koei becoming Koei Tecmo, you know that they’re going to provide a lot more fan service than usual. We ended up with the likes of Wang Yuanji and Naotora Ii in recent games. The latter is also heavily featured in Warriors Orochi 4.
Central to the storyline are magical bracelets imbued with the power of the gods. Naotora is one of the wielders of these bracelets, along with Yukimura, Lu Bu, and more. Harnessing the power of the gods themselves, they can turn into celestial beings via the Deify command allowing for limitless magic use and unique attacks. Of course, with fan service coming into play, you know they’re going to turn Naotora Ii into this:
Then again, the anime-levels of humor and awkwardness can be appreciated. I mean, I don’t think there’s anything better than seeing the mighty Lu Bu get knocked out by expanding flower fields cast by a scantily-dressed woman.
Magic And Anime
Warriors Orochi 4 gives you that general feeling that the series has finally entered full anime territory. Yes, we know that past Koei offerings have had over-the-top action like Musous and cringe-worthy dialogue, but the addition of the magic system and deification seals the deal.
For reference, these were the types of discussions concerning past games:
- “Okay, I really like Sun Shangxiang and her C3 attack.”
- “I think Nobunaga Oda’s S4 might be one of the best for crowd-clearing.”
- “Cao Cao’s Musou with the void element is an officer killer.”
In Warriors Orochi 4, the old “S1, S2, C2, C3, combos, Musou, Rage Attack” systems are still in place. However, the new magic system provides a fresh and entertaining concept. Each character has a magic treasure (there are around a dozen of these at the moment, with more to come in the DLC) allowing them to use brand new attacks. These magic attacks drain your magic gauge which, thankfully, refills at a ridiculously fast rate.
A normal magic attack does low damage but can be spammed repeatedly, whereas a charged magic attack drains your entire gauge but can clear entire enemy squads. There’s also a unique magic attack that uses up your entire magic gauge and half your Musou bar.
It’s also worth mentioning that enemy officers can use magic attacks. In order to counter them, you’ll just need to perform a magic attack of your own, which causes a short freeze (don’t worry, it’s not a technical issue) followed by a flashing red explosion.
Fast, Flashy, And Fluid Action
I can honestly say that the introduction of the magic system freshens up the series given its tired, old mechanics. The button mashing is still there, but the animations are so fluid that it genuinely feels like a fighting game akin to Naruto or Dragon Ball Z.
Like past Warriors games, you can switch between your active teammates at the press of a button. This tag switch is followed by a shockwave that stuns enemies and adds more to your combo tally. If you use a magic attack or a combination magic attack when you’ve got 300 or 1,000 hits, these attacks become deadlier. What’s a combination magic you ask? Well, remember those support characters we mentioned? A combination magic attack is when all seven characters create a gigantic, screen-wide explosion, complete with an anime or fighting game-esque cutscene. Think Marvel vs. Capcom style in a Warriors Orochi game.
It’s wonderful and hilarious to behold. Given fluid transitions from one action to another, you can easily do the following:
- Your first character does four regular attacks then a charge attack;
- Switch/tag your second character who stuns surrounding enemies, then do a normal magic attack that pulls enemies like a vacuum;
- Tag your third character who casts another magic spell to freeze surrounding enemies;
- Tag back your first character who unleashes a flaming boar that throws fireballs;
- Switch to another character to activate the combination magic and blow up everything surrounding you.
Cooperative Clause
As with any Warriors game, you’ll probably enjoy it as a single-player romp. But having a buddy join you along for some co-op fun would be a treat, right? The good news is that local or couch co-op is possible.
The bad news is that, at least for us, we weren’t able to make the most out of the online co-op or Battle Arena. As we mentioned in our technical review, we couldn’t connect to any lobbies at all even during peak hours (in the US and Asia). Either there’s something wrong with matchmaking or there just aren’t enough players who enabled their online settings. It still is possible to get in lobbies, but you’ll have to make your own and then provide your friends your room’s code so they could hop in. You might also be better off looking for a Discord group that has players actively playing co-op.
Repetition: Good Or Bad?
In our PC benchmark and technical review, we mentioned having a consistent 60 FPS at high settings. This is how Warriors Orochi 4 is meant to be played, since the visual effects will dazzle you as you chain attacks endlessly. However, the question here is: Does it get old eventually?
Well yes, it does and it should. No Warriors game was ever immune to that concept. Mindlessly hacking and slashing your opponents will eventually become tiresome. Even the combination magic attack gets old. We’re wondering why Koei Tecmo didn’t decide to put more variations of the skill itself just to liven things up.
Will you enjoy it for hours on end? Possibly. Will you eventually get bored of the repetitive gameplay? Definitely. It took me a little over 15 hours to finish the game, and I’ve yet to obtain all the weapons and highest bond levels for several characters. Likewise, I haven’t given the Chaos or Pandemonium difficulties a try. So yes, it will depend on how much you’ve become accustomed to the series — or your disposition as an absolute completionist — that you’re willing to spend hours doing the same things over and over again.
Sometimes Bigger Isn’t Always Better
The sheer number of characters in Warriors Orochi 4 can be a boon or a bane to your enjoyment. For instance, at no point in time did I ever feel like using Guan Yu or Uesugi Kenshin. That’s because the combination of Kai, Kunoichi, and Naotora Ii was more than enough to cheese through entire hordes. I might throw Yukimura Sanada, Zhao Yun, or Magoichi Saika in there for good measure though. I barely bothered with the Power, Speed, or Technique archetypes since my focus was on the magic treasures they used. Some, like the Trident and Harpe, were extremely useful for traversing the battlefield or crowd control; others, not so much.
Another downside worth noting is the enemy officer AI when, oftentimes, you’d try push them to one corner of the map so you can unleash a devastating attack. Turns out they’d rather walk back to their initial area even though there’s no one there. The AI pathing is really odd in this game given that past titles would see them hound you to the ends of the earth.
Sony vegas 12 download. In Warriors Orochi 4, Koei Tecmo really tried to craft a story. Sadly, you probably won’t pay attention to any exposition in the middle of a battle. In fact, I generally did not have time to look at the subtitled dialogues. I was just too busy keeping my combo count up. This means that the characters you remembered fondly might end up getting ignored whenever they play a role in some missions.
Final Thoughts
Warriors Orochi 4 performed admirably well in our benchmark test, and it seems Koei Tecmo have learned from lessons past. The magic system and seamless transitions between attacks make for a freshly dynamic gameplay experience. However, as with all Warriors games, it can get repetitive after a while. The visuals and effects are beautiful, but a gigantic cast, lousy officer AI pathing, and tacked on mechanics make it bloated at the same time.
Still, it’s a step up compared to previous outings and something that Koei Tecmo can build on moving forward. Then again, they’ll probably just end up doing that for a “Remastered,” “XL,” or “Ultimate” version.
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Please note that we’ve also reported that Warriors Orochi 4 has questionable regional pricing for Southeast Asia, and so it might turn off potential buyers.
I’m a small business owner who’s also writing on the side, contributing in various websites under the Enthusiast Gaming umbrella — Destructoid, Flixist, Daily Esports, PlayStation Enthusiast, and PC Invasion.
My Steam library has 1,131 games at the moment so we definitely have a lot of things to talk about.
Accomplish the indicated achievement to get the corresponding number of Gamerscore points:
- True Warrior (100 points): Obtain all of the achievements in the game.
- The Beginning (10 points): Complete a battle.
- Prologue (10 points): Finish Chapter 1.
- The Chaos Deepens (10 points): Finish Chapter 2.
- A New Foe (10 points): Finish Chapter 3.
- Three-way Struggle (10 points): Finish Chapter 4.
- Otherworldly Conqueror (30 points): Complete the Story Mode.
- Strange Tales (10 points): Complete all of the side stories.
- Magical Rivalry (10 points): Nullify an enemy's magic attack (excluding Mock Battles).
- A Touch of Divinity (10 points): Perform a Rage Attack (excluding Mock Battles).
- Divine Intervention (20 points): Perform 3 or more Rage Attacks in a single battle (excluding Mock Battles).
- Tripartite Forces (10 points): Perform a Unity Magic attack (excluding Mock Battles).
- Magic in Abundance (20 points): Perform 2 or more Unity Magic attacks within 2 minutes (excluding Mock Battles).
- Unrivaled Warrior (20 points): Defeat 2,000 or more enemies in a single battle (excluding Mock Battles).
- Chaotic Good (30 points): Complete all of the battles in the main and side stories on Chaotic difficulty.
- Combo Master (20 points): Defeat an officer after completing a 1,000 hit combo (excluding Mock Battles).
- Combo Deity (20 points): Defeat an officer after completing a 2,000 hit combo (excluding Mock Battles).
- Magical Destruction (20 points): Defeat 5 or more officers with a single Unique Magic attack.
- Resolute Destruction (20 points): Defeat 5 or more officers with a single Musou Attack.
- Strategic Destruction (20 points): Defeat 5 or more officers with a single Rage Attack.
- Hit for the Cycle (30 points): Defeat an officer after landing normal and charge regular and magic attacks (excl. Mock Battles).
- Top Performer (10 points): Obtain an S rating in a single battle.
- Consistent Performer (30 points): Obtain an S rating in 30 or more battles.
- Perfectionist (50 points): Obtain an S rating in all of the battles in the main and side stories.
- Vanguard (20 points): Defeat 3 or more officers within 2 minutes of starting a battle (excluding Mock Battles).
- Speed Runner (20 points): Complete a battle within 4 minutes of starting it.
- Untouchable (20 points): Complete a battle without taking any damage.
- The Challengers (10 points): Complete 50 or more battle objectives.
- Veteran Warrior (30 points): Complete 100 or more battle objectives.
- Completionist (50 points): Complete all of the battle objectives in the main and side stories.
- The Value of Experience (30 points): Obtain 10,000 or more EXP in a single battle.
- A Warrior's Best Friend (30 points): Increase the Compatibility of a single weapon to its maximum value.
- Hard Work Pays Off (10 points): Receive a reward during Training.
- Steel Fusion (10 points): Fuse a weapon.
- Slayer of Chaos (10 points): Complete a Pandemonium battle.
- Thick as Thieves (30 points): Increase the Bond with a single character to its maximum value.
- On the Level (30 points): Increase the Level of a single character to its maximum value.
- Little by Little (10 points): Unlock a Skill for a single character.
- Jack of All Skills (30 points): Unlock all of the Skills for a single character.
- New Beginnings (10 points): Unlock one of the Camp Rewards.
- Development Magnate (50 points): Unlock all of the Camp Rewards.
- Bonds between Heroes (10 points): View one of the special friendship conversations.
- Untold Wealth (30 points): Collect a total of 100,000 or more Gems.
- Soldier of Fortune (30 points): Collect a total of 10 or more Crystals.
KOEI Tecmo has teased the next game in the Warriors Orochi series, Warriors Orochi 4. The title was unveiled during the Omega Force 20th Anniversary event in Japan.
Warriors Orochi 4 was shown in Japan as Musou Orochi 3 due to a numbering change in the series, but the teaser was quickly followed by a localised trailer for the West courtesy of KOEI Tecmo America.
Many fans have requested it and it's finally coming! Warriors Orochi 4 is currently planned for 2018! #warriorsorochi4#KTfamilypic.twitter.com/8xmoQdM7hL
— KOEI TECMO AMERICA (@KoeiTecmoUS) March 19, 2018
Platforms are currently unknown, but it has been announced that the game will hit Western shelves in 2018.
The Orochi series is a crossover franchise utilising characters from both Dynasty Warriors and Samurai Warriors. This will be the first mainline entry since 2012's Warriors Orochi 3.
For our thoughts on the previous entry in the series, check out IGN's review of Warriors Orochi 3.
Jordan Oloman is a Freelance Writer for IGN, still holding out for a Dynasty Warriors 2 remaster. Follow him on Twitter.
- Platforms: PC | PS4 | Switch | XBO |
- Developer: Omega Force
- Publisher:Koei Tecmo
- Release: October 16, 2018
This has been a busy year for the malevolent forces of ancient Greece. Ever since Kratos went to northern Europe to start a black metal band, the Grecian ne’er do wells have been coming out of the woodwork. First we have the Cult of Kosmos doing all sorts of cloak and dagger nonsense, and now Zeus, Ares and Athena decided to take a page out of Orochi’s playbook and mash up the worlds of Dynasty Warriors and Samurai Warriors. Not that we’re complaining of course since we tend to enjoy the simple pleasures of the repetitive chaos that can be found in Musou games and Warriors Orochi 4 introduces some new elements in the latest installment of their one version a zillion formula.
Warriors Orochi 4 Review
The story of Warriors Orochi 4 continues after Warriors Orochi 3 Ultimate, which the former is nice enough to include a story synapse of the latter during the loading screens. Zeus had observed the events involving Orochi X and the Hydra, and after all that mess was settled the characters went back to their home worlds with a convenient case of amnesia. Zeus is bored and wants to recreate this world since having the warriors from the Three Kingdoms and Sengoku period meet up again sounds fun. Some video games have stories that show video games can transcend storytelling into high art and this is not one of those games. The story is interesting enough, but really just exists to provide an excuse for a reunion between the Dynasty Warriors and Samurai Warriors to battle against supernatural forces they wouldn’t encounter in their more historically accurate main games.
Warriors Orochi 4 begins with a modest roster of three characters but this increases after almost every main story battle and side story, ultimately leading up to a total of 170 playable characters once everyone is unlocked. “Guest” characters from Warriors Orochi 3 Ultimate do not return, such as characters from the Dead or Alive franchise or historical figures such as Joan of Arc and Achilles. All Dynasty and Samurai Warriors return, along with the natives of the Mystic Realm such as Da Ji and Susanoo, along with some select members of the Greek and Norse pantheons. The design choices for the Greek gods are not what we’ve been accustomed to traditionally. The designs for Ares and Athena are well done with Ares having some of the coolest new weaponry, though when I look at Zeus I can’t help but think of Chris Farley being turned into a steroid-devouring bodybuilder.
Veterans of Warriors Orochi 3 Ultimate will feel at home in Warriors Orochi 4. Players will assemble a team of three warriors and go into battle, switching between characters to help stave off death and slaughter an endless supply of enemies in the familiar one vs one thousand formula. Players fight off hordes of enemies is the familiar hack and slash gameplay, using simple attacks and the special musou attacks when they need to clear out a lot of enemies quickly. In keeping true to the play mechanics of their predecessors, characters from the Mystic Realm and Dynasty Warriors games will have a stronger charge attack they can mix into their combos while the Samurai Warriors characters get a dash attack. Each battle lasts on average around fifteen to twenty minutes, though character level, difficulty setting and skill factor into this. The gameplay is repetitive and generally simple, but in that sense it can also be cathartic and good game to play when you need to unwind.
The biggest change in gameplay is the addition of magic which is introduced early on. Each character has four different magic abilities that can be activated by holding the right bumper and pressing the corresponding face button. The least exciting of these is the ability to summon a horse, but having a horse appear underneath a character is a nice change of pace from having to chase down a galloping equine (we’re looking at you Samurai Warriors 4-II). Each character has normal magic that is useful for dealing rather weak to moderate damage to a large group of enemies and only uses a bit of quickly regenerating magic gauge, which can vary from sending a barrage of fireballs to waves of ice to shooting a wide beam from a sword. Charge magic is a more powerful attack that drains the entire magic gauge and requires it to be full in order to use. Lastly, each character has a unique magic spell that drains the musou gauge and the magic gauge. The addition of magic helps breathe some new life into the formula, and while there were some reservations when it was first announced, I quickly found myself constantly spamming enemies with my new found spellpower.
In the same vein of magic attacks there is now a unity bomb. This attack is basically launching a mini nuclear warhead on the battlefield by using the combined powers of all three party members and the four support characters, which is a good tool to have on reserve if the battle starts to shift out of your favor. Certain characters undergo a process known as deification once they find the proper Ouroboros Bracelet that resonates with them. When in this state they undergo a transformation process and can unleash virtually unlimited unique magic.
Warriors Orochi 4 Dlc
Character and weapon growth is a necessary part of progression in Warriors Orochi 4. Players will collect new weapons from the battlefield and characters will gain levels by gaining experience in battle. Because there are so many character options there is a good chance that your favorite character might not be unlocked until later in the game, but just like its predecessor, growth points are accumulated that can be freely distributed to any character the player chooses if a new addition to the roster needs to catch up. The story progresses through five chapters, each one offering several battles. In addition to the main battles there are side story missions that don’t necessarily deal with the main objection of figuring out what Zeus is up to but typically lead to unlocking new characters. In addition to standard level gaining, characters will earn skill points with each level that can be spent on new abilities to make them even more powerful. Gems can be spent on camp rewards that are bonuses that benefit all members of a player’s party, such as increasing the experience earned in battle or getting more gems. Characters that aren’t being used can be sent off on training missions to gather materials and gain levels, so there is a simple kingdom management portion.
Warriors Orochi 4 is an enjoyable experience on single player, mainly because the battles aren’t too long and the story gets fleshed out some more with each battle. Like most games of this style, the greatest enjoyment comes from multiplayer which can be done locally with a split screen or online. All story battles are available for online co-op, provided they have been unlocked through normal story mode play. There is an online code called Battle Arena which supports up to six players in three against three teams of capture the base. During the review process no one was ever online during any of the attempts to play it but I was able to complete the tutorial. Based on the tutorial it seemed like a simple game of capturing a base by standing by it. It looks like it has potential to be fun but probably not a major selling point for the game. There are no other game modes besides story and arena, and even though any completed battle can be replayed at will this seems lacking. A gauntlet mode like the one in Warriors Orochi 3 Ultimate would have been a nice addition to this package to extend the value of single player and local co-op.
Warriors games are notorious for experiencing slowdown when things get too busy on the battlefield, which is especially true in multiplayer. No slowdown was encountered during the review of Warriors Orochi 4, but when deification or unity bombs were done in local co-op the enemies on the other player’s screen would freeze momentarily, though the other player was free to move about and attack. There were no framerate issues with the PlayStation 4 or Xbox One version and the two seemed comparable as far as performance is concerned. The Switch version looks fantastic in handheld mode but the lower resolution results in a noticeable graphical downgrade in docked mode. Aside from longer loading screens the Switch version seemed to perform comparably to other consoles. The Switch version can be played cooperatively with a single set of Joy-Cons so there is no need to purchase a separate controller, but the button remapping for using the shared controller scheme is awkward.
Closing Comments:
Warriors Orochi 4 is successful in maintaining the essence of the series while introducing new gameplay mechanics, making it a definite step in the right direction for the evolution of the series. The lack of additional gameplay modes is unfortunate, but that story campaign has enough content to provide a worthwhile experience on its own. Repetitive and mindless are words used to often describe these type of games, which are not inaccurate descriptions, but that is also what fans of the style have come to expect. The added magic attacks and unity bombs help make this entry feel unique among the countless other Omega Force/Koei Tecmo games while still maintaining what makes this type of game enjoyable. Warriors Orochi 4 is one of the stronger titles in Koei Tecmo’s extensive catalog of this style.
Version Reviewed: PlayStation 4 (Pro)